General Area For Unassociated Ideas
Real time combat
VERY simple AI – monsters run straight across and fight only other monsters in their lane
Diminishing returns on experience for defeating the same person
rock-paper-scissors approach to combat
recharge timer on summoning nodes
use mana rather than a maximum number of units
critical hits may/will cause units to get knocked back one square?
units have special abilities that can be activated per square
player has to write a symbol and place the tile down, that space does something special
the three tiles on each side do not move
units that make it across do a set amount of damage to the opposing castle based on their type
mana rate increases as time goes on?
cheap but VERY weak minions that do a lot of damage to castle if they make it across
overpowered unit that costs no mana, but permanently lowers the player's mana regeneration rate
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