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GEAR - Game Engine for AR


Design Principles

Used 3rd party libraries

Setup Development Environment

  • Create a development directory, e.g. c:\Development
  • Download OIS Source
  • Download Ogre and Ogre Dependencies
  • Checkout "gear" project from saussage

Create a new project

Content Creation

XSI Exporter extensions and changes
Step-by-step: Building an office for PresenceAR

Bug list

  • The physical representation has to be attached directly to the sceneroot. Other hierachies result in a wrong position. Not sure whether that is an OgreNewt issue or not. The scene transform therefore in the XSI exporter has to be zero for now.


Useful Code Snippets

Link to this Page

  • Old Projects last edited on 12 May 2008 at 5:33 pm by